Thursday, July 30, 2015

Alpha Build 6.4 for Patrons

So here's the deal: setting up the new color system is still in progress, as we continue to go back through the old animations and update them to work with it. Unfortunately, until this is done no new monsters or animations that the art team have been working on can go into the game quite yet. Additionally both Fleet and I will be on family trips during the next week.

As a compromise, we're going to release 6.4 right now as a relatively smaller update, and have a larger update with a number of new and updated monster types planned for mid-August.

Also, as a heads up: S has some great new pin-ups we're putting up before the end of the month as well.

6.4 Patch Notes

- You can now purchase building upgrades for buildings on your ranch
- Auto-Harvester: Building upgrade that allows you to have monsters harvested automatically when they reach full hearts, but only harvests half as many consumables
- Feeding Trough: Building upgrade that allows you to add a stack of consumables to a monster's trough to be automatically eaten by them every day, by selecting them in their pens
- Added weather effects to the ranch, now you can see some pretty snow, rain, and leaves falling in autumn
- There are now days of the week: this doesn't have much of an effect now, but eventually NPCs and shops may have schedules

Bug Fixes / Balance
- The store will notify you when there's new monsters now
- Fixed a bug where harvesting level 100 monsters would break the inventory

Known Issues
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

The next public release will probably be around the 4th of August. And unfortunately that save editing guide is going to be a bit delayed as well, but should be up around the time we do the next Patron release.

Wednesday, July 22, 2015

More Progress!

Greetings everybody, S-Purple here!

Bringing you some more news about whats been happening over the week with the art team, me and Vanilly have been hard at work finishing all possible variations to the vanilla monsters , including faces and hairs and here are some of the fruits of our labor!

In addition I would like to use this blogspost to feature some of the fantastic fanworks produced by our talented fans!
Great Kala piece created by

A fantastic piece created by
And for the last a lovely Roxie piece drawn by

That's it for today folks! Stay tuned throughout this week and remember to visit our streams every weekday for more goodies.

Tuesday, July 14, 2015

Progress Update and Let's Plays!

Hey guys. Been working hard over in the stream. Just got some pretty looking weather particle effects added for the different seasons, and S-Purple and Vanilly have been working incredibly hard on generating as many different monster variants as they can. All of these are variants you can look forward to seeing live in the game within the next few months:

Right now Fleet and I are working out a rework to the way color variations are handled that will allow more and better looking color palettes for the various monsters. Once we're done with this we'll finally be at a point where we'll be able to include the four new monsters that have been waiting to get into the game for quite a while now and are now almost completely ready: Fluffdragons, Seraphs, Swine, and Mandrakes.

We still aren't sure how long it'll take to do the color variation rework as it will require us to go back through our existing animations in order to make them compatible, which will be a huge task, but we hope to be finished with it by the end of the month.

We're also currently working with V-Man, our new web developer, to finally get the official Breeding Season website going! It's already looking beautiful so far, and I may go ahead and post some preview images later on. S and V have been working closely together to make the site mesh really well with the game and I'm very excited for when we get to bring it live!

And, of course, as always you are welcome to come cheer us on while we stream our work!

Finally, in our free time a friend of mine and I have been doing some Let's Plays that I thought you guys might enjoy. The first playthrough we're putting up is the Ueda classic Ico (the precursor to Shadow of the Colossus). I'll be uploading new videos regularly throughout the next couple of weeks, so check back on our youtube channel if you like it:

Friday, July 10, 2015

Hotfix 6.3.1 for Patrons

Hey guys, I'm tossing a hotfix up on Patreon in a few minutes. This will deal with some of the bigger bugs that accidentally snuck in with 6.3. Unfortunately, due to one of those major bugs being related to the save system changes saves will not transfer between any older version and 6.3.1, including 6.3. Sorry about that guys, we're still ironing out everything with the saves. As I've mentioned a couple of times previously, I do plan to put up a save editing guide: expect that to be made available to patrons later this month.

Hotfix 6.3.1

Saves will not transfer

Bug Fixes
- Significantly reduced the amount of loading lag when starting a new game (it should be about 6x faster), this should help those of you with the "white screen" problem
- Fixed an issue where players with saves from older versions couldn't start a new game
- Fishies will no longer randomly bug out sometimes when fishing
- Fixed issue where requests loaded from saves wouldn't grant NPC affection correctly
- Fixed demon harvest animation
- Fixed Margo's special Elf request
- NPCs shouldn't play their talking animations when they shouldn't be talking anymore
- Updated breeder image in the breeding menu: now they won't be so cold all the time

Thursday, July 2, 2015

Alpha Build 6.3 for Patrons

Hey guys, there was some reworking of how the items and events work so saves from previous versions will not transfer, unfortunately. Luckily saves ought to transfer for the next couple of updates and there should only be one more time in the future where saves won't transfer (there are just a couple more systems that will need to be refactored a bit). You can, of course, transfer monsters, etc, manually if you know how to edit the JSON save files. I'd still like to write a guide on that eventually, but it really is a "time permitting" sort of thing.

6.3 Patch Notes

- New Demon harvest, Futaurus harvest and Stallion harvest sex animations are in as placeholders for fplayer x demon fplayer x futaurus, and fplayer x stallion (eventually you'll see those animations when you harvest instead)
- Kay/Ellenor/Levi questline to get the alchemy lab is mostly complete! You're able to get the alchemy lab, and can start the quest after getting enough affection with Kay (700) and running into her in town
- New alchemy recipes (right and left determine which recipe is chosen, top modifies it): Elf Juice + Assking Shark = Intimidating Sub, Harpy Grease + KY Jellyfish = Hearty Noodles, Dickwolf Jizz + Naughtylus = Energy Drink. Titfish + Various combinations of harvestable jizz = Dye.
- New debug code for NPC affection
- Rehauled/refactored many of the core systems to clean up the code and make it more extensible, as a result saves won't transfer from older versions for 6.3

Bug Fixes / Balance
- Minor bug fixes/balance changes (sorry, didn't keep good track of them :P)

Known Issues
- Saves will not transfer from older versions
- Characters will occasionally show a talking animation when they should be silent
- The game hangs a little when starting a new game; it's just pre-loading some things
- The Building Upgrade Menu doesn't work yet
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

I'll go ahead and put up the new public release tomorrow night.